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The Effectiveness of LINGO Online, A Serious Game for English Pronunciation

Gepubliceerd op 30 September 2015

The aim of the present study was to evaluate the effectiveness of a serious game for English pronunciation, LINGO Online, for native Dutch-speaking students in primary and secondary education in the Netherlands. Furthermore, the educational context was analyzed to determine relevant contextual parameters contributing to the game’s effectiveness.

Vraagstelling

How effective is the serious game LINGO Online and how is the game used in the Dutch educational context?

Conclusie

Based on an observation in the classroom (in school B) that was confirmed in an interview with the teacher after the game implementation (in school C), teachers commented that the foremost advantage of the game is that students were more inclined to speak English aloud in the classroom. The teacher in school B said the game is helpful in lowering the threshold for this, as speaking English aloud in the classroom can be quite scary for students. The formal learning outcomes for English competencies were measured in various ways. The results are described in full in the attached paper by type of measure.